What Is Conway's Game of Life?
A free online Conway's Game of Life simulator. Click cells to create living organisms, place preset patterns (Glider, Pulsar, Gosper Glider Gun), and watch them evolve through generations. The classic zero-player cellular automaton where life, death, and survival emerge from simple rules. Features adjustable speed, step-by-step mode, and live population count.
Conway's Game of Life is a cellular automaton created by British mathematician John Conway in 1970. Despite its name, it is not a game in the traditional sense — there are no players, no moves, and no winning condition. Instead, it is a simulation where cells on a grid live, die, and reproduce according to four simple rules, creating astonishingly complex emergent behavior from minimal rules.
The grid represents a universe of cells that are either alive (black) or dead (white). Each generation applies four rules simultaneously to every cell: any live cell with 2 or 3 neighbors survives, any dead cell with exactly 3 neighbors becomes alive (birth), and all other cells die (from underpopulation or overcrowding). These simple rules give rise to complex patterns that move, oscillate, grow, and self-replicate.
The 50x30 interactive grid lets you click cells to toggle them alive or dead. Preset patterns include the Glider (a pattern that moves diagonally), the Blinker (an oscillating pattern), the Pulsar (a more complex oscillator), the Gosper Glider Gun (which produces an infinite stream of gliders), and more.
The simulation speed is adjustable from 50ms to 500ms per generation. The generation counter tracks how many steps have elapsed, and the population count shows how many cells are currently alive. Use step-by-step mode to advance one generation at a time, carefully observing how patterns evolve.